Kaer Jai'den

Founding Jai’Den
Home Sweat Home ... sort of ...
  • After agreeing on a site that looked suitable the group set camp.
  • Eight created a bone circle in his tent and put all of his personal gear in it, warning everyone not to enter his tent (and drawing unwanted attention to what he was doing with magic and chunks of bone).
  • The group took the animals to fell trees for raw material.
  • Rehtaeh set up the mini forge and used it with some scrap metal created a puzzle lock (John inspected the lock and approved of it’s difficulty)
  • Rehtaeh designed a watch tower for the group to construct.
  • The group constructed said watch tower which ended up being an enclosed 3 story space with a decorated exterior.
  • Lathe’s blessed coin felt warm in his pocket as the set the beams for the tower.
  • John and Eight placed pikes with the Orc raiders heads at the perimeter of their site.
  • Once all the work was done the group following Eight headed vaguely north looking for the entrance of their kaer.
Gatehound Gambit
All for one and one for dinner
  • The group heads north returning to the Kaer
  • Eight spots movement is the underbrush and realizes they are being surrounded.
  • EIght tries the frighten mount spell but it doesn’t have the desired effect effectively beginning the battle.
  • Mandrake charges head long forward pushing the issue
  • The Gatehounds quickly render the team “magicless” and close their circle tighter (leaving Mandrake out of the circle).
  • The Gatehounds go for the mounts scaring away Rehtaeh’s and Lathe’s mounts, effectively removing them from the battle.
  • Eight manages to hold the line against the Gatehounds for several rounds refusing to yield ground.
  • Mandrake manages to score damage against several of the hounds.
  • Eight is almost killed in an onslaught from the pack, but an unexpected surge of magic flows over threads into his pattern giving him the bonuses needed to hold on to life and consciousness (he had 2 points left).
  • Mandrake charges into the center of the pack and starts blade juggling to provide cover for Eight’s retreat.
  • Eight falls out of the circle of hounds to a safer distance for a magic user to fight from.
  • Rehtaeh manages to get control of her mount and starts back toward the battle.
  • Lathe failing to get control of his mount bails off and starts running back towards the battle on foot.
  • Mandrake wounds a few hounds and manages to kill one, but is running out of blades fast.
  • Eight lands an astral spear and kills another hound.
  • The hounds having taken sever wounds and two fatalities see the tide of battle going against them and fall back for a more opportune time.
  • Eight chases down Lathe’s mount.
  • The group rallies at the battle site and is all together again.
Home Again
Once we get through customs
  • The group collects themselves and after some rest Eight makes a miraculous recovery and is ready to just get out of here.
  • The group searches for the Kaer Entrance for a bit before Eight remembers where they left it.
  • The group leads their mounts through the mine and finds it an easier task than they had expected (except for John who is disappointed he couldn’t just ride in the mine).
  • Being so close to home the group switches over to a forced march.
  • As the Group makes it to the Name Unknown Named place the last few health points Eight is down spontaneously heal.
  • The group makes it to the Kaer Front door. Knocks and is bored for 3 hours waiting.
  • Hyram meets them and thoroughly examines them and everything they are carrying (taking several more hours).
  • The group has a quick tactical meeting with Hyram.
  • Lathe turns in his hand written report (closer to a small tome).
  • The group is allowed to rest till tomorrow.
  • John scares his mother by apparently “coming back from the dead” and finds out that there was apparently a look alike corpse at his funeral and not just the lock of hair he suspected.
  • Rehtaeh visits her family letting them know she is well but refusing to give any details on where she has been other than being “on official Inquisitor business”.
  • Lathe catches up with his old crew and has apparently earned some more street cred from having spent so long “in jail”.
  • Eight meditates to raise his Creature Analysis Talent.
  • EIght uses any downtime to work on this Gathound Leather cloak and robe.
  • The group tells their story in full to the Chief Administrator and all the high circle adepts in the Kaer
    • Lathe gives a brief history of the Throalic-Theran war as far as his research went.
    • Rehtaeh helps the Scribes update their maps and gives them tactical information.
    • Eight tells the entire story in full on Troubadour style.
    • John breaks in and gives “cinematic” versions of all their major battles.
  • Everyone is given 90g each and posh accommodations in the upper ring for their service and were informed that when they were needed again they would be told.
  • John was informed that there would be an official forensic inquest revealing that his apparent demise was simply an “administrative mistake”: He and another prisoner had been confused and it was that other prisoner who had been shot trying to escape and he had been “serving that others prisoners sentence” by mistake.
Exiting the Kaer

[Editor’s note: These will be presented in-game as a single document, I’m just posting the pieces as I write them.]

Mission Logs
Lathe Goldwall
for Hyram

As requested, these logs represent the attempts of Jaiden’s Hope to get to the truth of the matter.

As you know, we were informed that the group of Adepts who barely made it out of the Kaer’s ‘front door’ last week for our “Grand Opening” were not Horror-Touched as was rumoured, but rather they recovered some unnerving documents which had been left on our doorstep. One dated seventy-five years ago was a political document from the Dwarven Kingdom of Throal essentially pronouncing all slaves freed and dissolving any land rights from prior to the Scourge. The second was also from Throal, from only fifty years ago, requesting aid against the kingdom of Thera.
We were then charged with surveying the land outside our Kaer to determine the state of things in the outside world, and whether Kaer Jai’den could find a place there.

I mention the above only for perspective, as you were present at the mission briefing.

We then spent three days surreptitiously gathering supplies for our journey, and made our exit inside the coffins supposedly carrying the remains of the previous group of Adepts, which were flushed from the Kaer via a small sluice gate.

Our first challenge was to get out of the back sewer and onto the exit proper; the elves had an easier time with this than myself and Eighth, which seems to have set the tone for the remainder of our adventures.

We spent an entire night in the tunnel, as our Kaer is quite buried. Sometimes I wonder how the first messenger from Throal found our entrance, let alone the second one twenty-five years later.
The next morning, we found a room with a wooden doorway, old bloodstains, and other evidences of combat. Eighth determined that this area was actually a Named place, though he was not able to tell what the Name was. Rehtaeh discovered a sword hilt of pre-Scourge make, and Eighth found a spellbook that he has had continued difficulty reading.
After this point, the tunnel turned into a mine with many branching passages. John Mandrake noticed traces of True Earth in the walls, and scouted the side routes but found little of interest. Half a day later we finally arrived at the exit to the mines and caves!

I’m sure you’ve read the records of the outside world, but be assured that nothing can prepare one for the actual experience of seeing an open sky for the first time. The rest of our group adjusted quickly, but I still can’t shake a feeling of dis-ease when I look directly up to the sky or out across even half a mile of wilderness. I’ve been able to adjust to it somewhat, and staying indoors or even near a community helps, but Jai’den may be well advised that not all citizens will be able to cope with the sheer scope of the world outside: note that it took us more than a day’s travel inside caves and mines to arrive outside, and the first thing to be seen there is that there is even more distance in many directions away from the mountain. I find it more amazing that my companions felt no apparent ill at the immensity of things around them, but perhaps it is my training as an Archer that leads me to think of distances to nearby objects, and to recognize that there is nothing above one’s head…

I apologize. I usually try to keep from thinking about such things, so as to minimize their effect on my state of mind, but as many in the Kaer are less self-disciplined, I believe it helpful to report as fully as possible on the potential effects of seeing the outdoors for the first time. I am sure my companions will report on the beauty of this land (and they are not wrong!) but I feel it necessary for perspective that I relate where my experiences differ from the others’.

Pleased to Meet You!
and where are we?
  • Eight thoroughly examines the approaching party with Astral Sight
  • John speaks to the group in Sperethiel, the group asks how Haven is and Jai’den’s Hope display their ignorance, after they get closer the conversation switches to Thoralic.
  • Eight hand copies the adventuring parties map.
  • Rehtaeh asks about a forge and finds there is a town about 2 weeks to the south.
  • The two groups part.
  • Lathe meditates to raise a talent.
  • Lathe performs his Karma Ritual to restore a Karma Point.
  • Rehtaeh meditates to raise a talent.
  • Jai’den’s Hope realizes that they only have food left for a couple of days. Many of the individuals take rationing or hunter/gathering action, and the traveling pace has been bumped up to a forced march.
  • Rehtaeh and Lathe observe an air ship passing overhead early one morning.
  • While waking the group encounters a T’skrang riverboat and trade for a refill of their rations and some fine food while they are at it.
    *John catches their attention buy paying with Gold instead of Silver and gets shown other more expensive gear, from which he purchases a pair of very fine clothing and a pair of Dry Boots.
  • Jai’den’s Hope continues, total "ground covered’ was 1 weeks worth of foot travel, and total time spent was 4 days.
Finding Their Way
  • During the first night camped in front of the cave Rehtaeh and Eight are up and meditate during third watch and into the next morning to raise talents.
  • Eight attempts to Read Magic on the old grimoire again (after having raised his read/write magic talent, still to no avail.
  • The group heads generically “east” staying in the foothills of the mountains.
  • That night Lathe hears a howling sound during the night and wakes Eight up. (Eight dismisses him quickly and heads back to bed).
  • Eight meditates during third watch to raise a talent.
    The group heads generically “east” but staying in the foothills of the mountains makes it more of a south east.
  • The group catches sight of a river in the distance, and at second watch the next night John spots the first signs of civilization (a light of some kind near the river).
  • The group descends the foothills toward the river and finds themselves before too long in a wooded area.
  • During second watch that night Eight sees two creatures and attempts to talk to them (awakening Lathe and Rehtaeh in the process). A battle ensues (awakening John in the process). The creatures manage to reduce the magical ability of the adepts, but after inflicting a wound on each (with several minor scratches) the creatures run off. The Magic loss heals itself with time, and everyone warily returns to sleep.
  • Rehtaeh meditates during third watch and into the morning to raise a talent.
  • During the morning Lathe preforms his Karma Ritual to restore Karma he used during the fight.
  • The emerge from the forest the next morning (after not having walked very far) and find the (decently sized) river and a dirt road.
  • John insults Orcs as a race (to Rehtaeh: “Don’t you know Orcs don’t swim.”) and triggers one of Eight’s Gahads (which he attempts to swallow and fails).
  • An ineffectual punch from Eight to John seems to settle the matter (though Eight is still stewing and plotting).
  • Eight’s Blood Peace Wound aches a little and he realizes how close he came to almost breaking his oath.
  • They head south along the road and as the forest things out to just a grassy plain on their side of the river they see a group of six adventurers off in the distance.
  • As they walk the group makes plans on how best to make contact without giving away anything.

Legend Points

John Lathe Rehtaeh Eight
Going “somewhere” 25 25 25 25
Gate Hounds 75 100 100 75
Character Development 50 25 50 75
First Contact 50 25 25 25
Total 200 175 200 200
The Egress
  • The PCs try to confirm they can reenter the kaer the same way they exited, and come to the sudden realization that none of them brought any rope.
  • The PCs trudge for a couple of hours through the sewer equivalent before coming to higher and dryer ground.
  • They climb to the access tunnel (with the nethermancer taking about a half hour to do with Rehtaeh did in minutes).
  • They spend a day traveling through a main tunnel and camp for the night
  • They come to a doorway that leads to an abandoned mine.
  • The neathermancer realizes they are in a Named Place and has a conversation with a deceased spirit.
  • Lathe and Rehtaeh discover some relics mostly buried in the silty ground.
  • John and Eight examine what their teammates have found.
  • They slowly make their way out through the mine with John exploring any off-shoot he can.
  • The finally break into the “outside” and are able to ascertain the time of day and get a general bearing on direction.
  • They come to the sudden realization that they looked up no history for Jai’den and brought no maps.
  • They make camp for the night (to curb their “jet lag”) and set a watch

Legend Points

John Lathe Rehtaeh Eight
Tunnel Climb 40 35 50 5
Spirit/Named Place 5 5 5 30
Relics 10 30 30 15
Freedom 50 50 50 50
Total 105 120 135 100
The Comission
Into the great beyond
  • The PC’s show up and have awkward initial dialog.
  • Eight thoroughly examines everyone else using Astral Sight
  • Hyram, Urist, Varog and Vellous show up and Hyram asks Eight where his master is (Gareth being obviously late)
  • the Blood Promise Oaths begin, Gareth shows up, and they finish
  • The PC’s are taken to another Posh conference room and the Chief Administrator arrived and informs them about their mission (potential war outside potential civil war inside, recon outside the kaer, keep it secret)
  • The PC’s swore the Blood Peace Oath at the Oath Table and Joined Jai’den’s Hope.
  • The PC’s packed up and wasted away 3 days
  • They left the Kaer as unnoticed and unceremoniously as possible
  • Their Blood Promise Oaths were rendered fulfilled

Legend Points

Eight + 125 (+ 50 Blood Promise Oath + 50 joining Jai’den’s Hope + 5 RP/group cohesion + 20 RP/NPC interaction-explaining/leading magical interaction for the group)
Mandrake + 110 (+ 50 Blood Promise Oath + 50 joining Jai’den’s Hope + 10 RP/group cohesion)
Rehtaeh + 110 (+ 50 Blood Promise Oath + 50 joining Jai’den’s Hope + 10 RP/group cohesion)
Lathe + 105 (+ 50 Blood Promise Oath + 50 joining Jai’den’s Hope + 5 RP/group cohesion)

Pregame Hooks
And so it begins ...


  • Lathe is arrested but his other co-conspirators are left to get away with the loot.
  • Met Hyram in the cell and received a Inquisitor Recruitment Package
  • On his way out of jail had very terse conversation with eight



  • Went on an “information gathering” op in the wake of the Kaer-wide Holiday
  • Was double crossed and arrested on obviously fraudulent charges
  • Attempted to escape from jail
  • Was entered on the books as “Killed while trying to escape” though he was escorted alive and well to a conference room
  • interacted with a table
  • received an Inquisitor Recruitment Package from the Chief Administrator
  • went on a thieving spree to recreate his gear



Legend Points

Lathe and Eight +10 each for PC PC interaction
Mandrake +10 for actually interacting with the world and using skills and talents pregame

A Hypothesis on the Beginning of the Thread
Understanding Death from a Pre-Life Perspective

Many of the source material that I have undertaken to read from the learned discipline seem to concern themselves far too much with the end of life, and with the transit of the spirit beyond our mortal frame. This writing, I hope, serves as a reasonable hypothesis as to when exactly the spirit attaches itself to our frames.

Most adepts and non, traditionally agree that when a baby breathes it’s first, it is first alive. This convenient lie serves only to shroud our spirit in an acceptable mystery. Now the Elementalist would happily convey the wonders of the element of Air, but they would simply, in my opinion, be erring (pun intended) on which element. I feel that it is Water, that first binds the spirit on their mortal journey. I ask you then, does the baby have a True Name in the womb? Further study will be needed and I will have to examine many pregnant women at various stages to unravel this fact.

Now, Nethermancers have the only true perspective when it comes to life, namely in deep understanding that one’s thread simply doesn’t end when they die, but instead, their spirit travels (debatable as to where) away from the material realm into the astral space and beyond. I am of the opinion, that a soul isn’t created by two parents, but simply that a spirit inhabits the womb; a spirit that has traveled from beyond the astral space, to our material realm, and found a pair of spirits similar enough to itself that have undertaken a blood oath. Sex is the blood magic that all parents have undertaken to cast.

I say that the spirit (with its True Name) exists prior to even conception because of the simple fact of materials that a Weaponsmith can explain. If you have two metals and mix them, you never come up with a third unique metal. Many alloys may be considered a new metal, but they are not something brand new, just a combination of the previous existing metals. Iron and Copper only form a mixture of the two and not Silver (the exception of course is orrichalcum). The child, though similar to its parents, is not just a mixture of its parents. It instead has new qualities and characteristics that defy the original materials it began with.

I will endeavor to research more on this subject and write move extensively concerning it later. For now I will be content with proposing this hypothesis and testing it out later.


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